As illustrated below, the TOG journal has a strong synergy with ACM SIGGRAPH, the premiere conference organization in graphics. Of the six issues published by TOG each year, two are special issues containing the papers presented at the annual SIGGRAPH and SIGGRAPH Asia conferences. Conversely, authors of papers published in the regular issues of TOG can present their work at either of these two conferences. Also, several paths provide reviewer continuity between the conference and the journal.
BIT was started by Carl Erik Fröberg in 1961. The name is an acronym for 'Tidskrift för Informationsbehandling' read backwards. From the outset, a wide area of computer science and technology was covered, but since 1992 the focus has been on Numerical Mathematics.
Editors in chief
1961-1992 Carl Erik Fröberg
1993-2002 Åke Björck
2003 - Â Â Â Â Axel Ruhe
Owner
BIT foundation, Lund, Sweden
Board
Appointed by the Academies of (Engineering) sciences in the Nordic Countries for 3 year periods. The editor in chief is a member ex officio. The members 2010-2012 are
Olavi Nevanlinna, Aalto University, appointed by STA, Suomalainen Tiedakatemia, Finland, chairman
Jens Hugger, University of Copenhagen, appointed by ATV, Akademiet for de Tekniske Videnskaber, Denmark
Bo Kågström, Umeå University, appointed by IVA, Kungliga Ingenjörsvetenskapsakademien, Sweden
Tom Lyche, University of Oslo, appointed by DNVA, Det Norske Videnskaps-Akademi, N
The aims of CoDesign are: * to report new research and scholarship in principles, procedures and techniques relevant to collaboration in design; * to act as an international forum for discussion of collaborative design issues; * to foster communication between academic researchers and industry practitioners concerned with collaborative design; * to encourage a flow of information across the boundaries of the disciplines contributing to collaborative design; * to stimulate ideas and provoke widespread discussion with a forward-looking perspective. CoDesign is inclusive, encompassing collaborative, co-operative, concurrent, human-centred, participatory, socio-technical and community design among others. Research in any design domain concerned specifically with the nature of collaboration design is of relevance to the Journal. Research papers which present theory, report empirical studies, and describe and evaluate collaborative design methods, tools and techniques are welcomed. Papers reflecting on practical experience of collaborative design are also welcomed. Topics include collaborative design theory; collaborative design methods, techniques and tools; methods for studying collaborative design; studies of collaborative design; computer-supported collaborative design (CSCD) system requirements; CSCD systems, design and use; communication in collaborative design; computer mediated collaborative design communication; handling design issues (e.g. sustainability) collaboratively, and managing collaborative design. The Journal provides a primary outlet for research publications, state of the art reviews, book reviews and correspondence discussing collaborative design. All published research articles in this journal have undergone rigorous peer review, based on initial editor screening and anonymous refereeing by independent expert referees.
The journal Computer Aided Geometric Design is for researchers, scholars, and software developers dealing with mathematical and computational methods for the description of geometric objects as they arise in areas ranging from CAD/CAM to robotics and scientific visualization. The journal publishes original research papers, survey papers and with quick editorial decisions short communications of at most 3 pages. The primary objects of interest are curves, surfaces, and volumes such as splines (NURBS), meshes, subdivision surfaces as well as algorithms to generate, analyze, and manipulate them. This journal will report on new developments in CAGD and its applications, including but not restricted to the following:Mathematical and Geometric FoundationsCurve, Surface, and Volume generationCAGD applications in Numerical Analysis, Computational Geometry, Computer Graphics, or Computer VisionIndustrial, medical, and scientific applicationsThe aim is to collect and disseminate information on computer aided design in one journal. To provide the user community with methods and algorithms for representing curves and surfaces. To illustrate computer aided geometric design by means of interesting applications. To combine curve and surface methods with computer graphics. To explain scientific phenomena by means of computer graphics. To concentrate on the interaction between theory and application. To expose unsolved problems of the practice. To develop new methods in computer aided geometry.Benefits to authorsWe also provide many author benefits, such as free PDFs, a liberal copyright policy, special discounts on Elsevier publications and much more. Please click here for more information on our author services.Please see our Guide for Authors for information on article submission. If you require any further information or help, please visit our support pages: http://support.elsevier.com
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants. Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas:
Computer Graphics Forum is the leading journal for in-depth technical articles on computer graphics. The rapid publication of articles allows readers to keep up to date with new debates and topics of research. The journal features a lively mix of original research, computer graphics applications, conference reports, state-of-the-art surveys and workshops. An annual 500-page special issue contains all the papers presented each year at the Eurographics conference, providing subscribers with unequalled coverage of one of the major international events in computer graphics.
Computer-Aided Civil and Infrastructure Engineering is a scholarly peer-reviewed archival journal intended to act as a bridge between advances being made in computer technology and civil and infrastructure engineering. It provides a unique form for publication of original articles on novel computational techniques and innovative applications of computers. The journal specially focuses on recent advances in computer and information technologies and fosters the development and application of new and emerging computing paradigms and technologies. The scope of the journal includes bridge, construction, environmental, highway, geotechnical, structural, transportation, and water resources engineering, and management of infrastructure systems such as highways, bridges, pavements, airports, and utilities. Areas covered by the journal include artificial intelligence, cognitive modeling, concurrent engineering, database management, distributed computing, evolutionary computing, fuzzy logic, genetic algorithms, geometric modeling, internet-based technologies, knowledge discovery and engineering, machine learning, mobile computing, multimedia technologies, networking, neural network computing, optimization and search, parallel processing, robotics, smart structures, software engineering, virtual reality, and visualization techniques. Types of articles published in the journal include:
• Foundational theories, frameworks, methodologies, and standards
• Geometric and topological methods for shape and solid modeling
• Structural, material and physical modeling
• Virtual reality and prototyping methods
• Advanced support of manufacturing and downstream activities of product realization
• User interfaces, system interfaces and system interoperability
• Knowledge-intensive technologies for design
• Design databases, knowledge repositories, object libraries and retrieval
• Modeling and design of multi-scale objects and systems
• Specific applications and significant benchmarks of computer-aided design
• Emergent issues of advanced design support
• Uncertainty and imprecision in computer-aided design
Contributions are welcome from all disciplines, provided that they have a significant geometric, topological, spatial, or configuration design content, and present developments likely to be of interest to a broad spectrum of researchers, educators, and practitioners of computer-aided design.
Types of Papers:
Research papers: will report significant research and development results, describe the relevant theoretical foundations and the methodology, and present workable algorithms and give examples taken from real world applications, stressing the significance of the approach being presented.
Application papers: will describe complex and pioneering applications of CAD concepts, methods and tools in practice, present significant results that extend the disciplinary knowledge and/or analyze the application in a way that is likely to stimulate and influence further research.
Survey papers: will critically analyze the current state of knowledge in a given field of CAD, summarize and organize recent research results in a novel way, derive new insights and add understanding to working in the field, and propose possible topics, orientations and approaches for future research and development.
Technical notes: will respond to material published in the journal or closely related topics, repair a flaw in the definition and approach or stimulate further thinking, or provide additional technical details on a CAD theory, technology, methodology, product or application.
The purpose of the journal Computerized Medical Imaging and Graphics is to act as a source for the exchange of information concerning the medical use of new developments in imaging diagnosis, intervention, and follow up. Included in the journal will be articles on new medical scanning techniques, image-guided therapy, computer-aided diagnosis, robotic surgery and imaging, augmented-reality medical visualization, imaging genomics, reports of new advances in imaging modalities, and all other information related to the application of computerized radiology, oncology, and surgery. In addition, information on non-medical modes of imaging that have medical applications such as confocal and multi-photon microscopy, optical microendoscope, photoacoustic imaging, infra-red radiation, and other imaging modalities would be welcomed.The journal is a vehicle for the rapid publication of original research papers and review articles in the field of computerized medical imaging and graphics. Papers published in the journal will be of interest to computer scientists, medical physicists, bioengineers, imaging specialists, medical informaticians, computational biologists, radiologists, oncologists, neurologists, neurosurgeons, surgeons, cardiologists, cardiovascular surgeons, nuclear medicine physicians, pathologists, ophthalmologists, proctologists, nephrologists, gastroenterologists, and internists interested in imaging applications.Please note this Journal accepts neither Case Reports nor preliminary publications.
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.2. State-of-the-art papers on late-breaking, cutting-edge research on CG.3. Information on innovative uses of graphics principles and technologies.4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.Computers & Graphics provides a medium to communicate information concerning interactive CG and CG applications. The journal focuses on interactive computer graphics, visualization and novel input modalities including virtual environments, and, within this scope, on graphical models, data structures, languages, picture manipulation algorithms and related software.Benefits to authorsWe also provide many author benefits, such as free PDFs, a liberal copyright policy, special discounts on Elsevier publications and much more. Please click here for more information on our author services.Please see our Guide for Authors for information on article submission. If you require any further information or help, please visit our support pages: http://support.elsevier.com
The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and visual sequences. Special guest-edited issues concentrate on particular themes, such as design history, human-computer interface, service design, organization design, design for development, and product design methodology. Scholars, students, and professionals in all the design fields are readers of each issue. Design Issues is a peer reviewed journal.
Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative contexts. By the term 'creative arts' we include such disciplines as fine art, graphic design, illustration, photography, printmaking, sculpture, 3D design, interaction design, product design, textile and fashion design, film making, animation, games design, music, dance, drama, creative writing, poetry, interior design, architecture, and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: New insights through the use of digital media in the creative process The relationships between practice, research and technologyThe design and making of digital artefacts and environmentsDigital based media in the learning of arts and designInteraction relationships between digital media and audience / publicAspects of digital media and storytellingTheoretical conceptsPeer Review Policy:All research articles published in this journal have undergone rigorous peer review, based on initial editor screening and refereeing by at least two referees.Disclaimer for scientific, technical and social science publications:Taylor & Francis makes every effort to ensure the accuracy of all the information (the 8220;Content8221;) contained in its publications. However, Taylor & Francis and its agents and licensors make no representations or warranties whatsoever as to the accuracy, completeness or suitability for any purpose of the Content and disclaim all such representations and warranties whether express or implied to the maximum extent permitted by law. Any views expressed in this publication are the views of the authors and are not the views of Taylor & Francis.
Digital Discovery welcomes both experimental and computational work on all topics related to the acceleration of discovery such as screening, robotics, databases and advanced data analytics, broadly defined, but anchored in chemistry. The journal welcomes Artificial intelligence and data science methodologies for chemical, materials science, biochemical, biomedical or biophysical sciences including Computer-assisted retrosynthesis, Generative models for scientific design, Machine learning classification and regression models, Modern molecular, materials, and biological representations, Methods for Bayesian optimization and design of experiments, Advances and applications of interpretable models, Image recognition, Natural language processing, Literature mining tools, Advanced data workflows, Advances in robotics for science, Experimental control software, Databases, New robotic setups, New automated sensors, Novel synthetic methodologies and workflows, High-throughput computational science, Directed or accelerated evolution, DNA Encoded Library Technology, Cryptochemistry, and Blockchain-enabled science.
Dynamic Games and Applications is devoted to the development of all classes of dynamic games, namely, differential games, discrete-time dynamic games, evolutionary games, repeated and stochastic games, and their applications in all fields, including:* biology:* computer science:* ecology:* economics:* engineering:* management science:* operations research:* political science:* psychology. DGAA seeks original research that makes significant methodological, conceptual, algorithmic, or empirical contributions to various disciplines. DGAA also considers work in static game theory and dynamic optimization provided that authors establish a clear, potential link to dynamic games. DGAA publishes regular papers, technical notes, survey articles, and case studies.All submissions should be original in nature. During the peer review process, to promote scientific honesty and high standards, submitted manuscripts go through one or more revision stages leading up to acceptance or rejection. Each paper is reviewed by at least two experts in the field.